Difference between revisions of "Texel"

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#REDIRECT [[Glossary#Texel]]
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= Texel =
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Each [[Pixel|pixel]] of a [[Texture|texture]] during the time the texture is being processed by the [[RT3D]] [[Engine|engine]]. After the engine performs calculations to project the texture onto [[Polygon|polygons]], the texture pixels are transformed into texels. Then the engine [[Render|renders]] the scene, and at that point it transforms those texels into screen pixels.
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The distiction between texels and pixels is important in defining how the engine transforms textures. First they're texture pixels, then they're texels, then they're finally screen pixels.
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[[Category:Glossary]]
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Revision as of 22:06, 9 October 2014

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