Difference between revisions of "Transparency"
From polycount
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== Additive Transparency == | == Additive Transparency == | ||
− | [[Image:Transparency$Transparency.gif | + | {| border="1" cellpadding="2" cellspacing="0" |
+ | | [[Image:Transparency$Transparency.gif}} | ||
+ | |- | ||
+ | | In Engine | ||
+ | |- | ||
+ | |} | ||
The flames on this burning bed are using additive transparency to keep the colors "hot." | The flames on this burning bed are using additive transparency to keep the colors "hot." | ||
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== Subtractive Transparency == | == Subtractive Transparency == | ||
− | [[Image:Transparency$subtractiveT.gif | + | {| border="1" cellpadding="2" cellspacing="0" |
+ | | [[Image:Transparency$subtractiveT.gif}} | ||
+ | |- | ||
+ | | In Engine | ||
+ | |- | ||
+ | |} | ||
The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine. | The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine. |
Revision as of 10:42, 11 August 2010
{{:OutOfDate}}
Transparency
Additive Transparency
[[Image:Transparency$Transparency.gif}} |
In Engine |
The flames on this burning bed are using additive transparency to keep the colors "hot."
See additive color model.
Alpha Transparency
Alpha Bit Depths
Subtractive Transparency
[[Image:Transparency$subtractiveT.gif}} |
In Engine |
The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine.