Difference between revisions of "Category:Animation"

From polycount
Jump to: navigation, search
Line 40: Line 40:
 
* [http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Using Cloth to Simulate Chains] by [http://www.hyperent.com/ Paul  Hormis]
 
* [http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Using Cloth to Simulate Chains] by [http://www.hyperent.com/ Paul  Hormis]
 
* [http://www.hippydrome.com/ Articulation] by [http://www.hippydrome.com/ Tenner Jones] Character Technical Director at Pixar
 
* [http://www.hippydrome.com/ Articulation] by [http://www.hippydrome.com/ Tenner Jones] Character Technical Director at Pixar
 +
* [http://www.rigging101.com/ Rigging 101] by [http://www.javiersolsona.com/ Javier Solsona] Maya rigging tutorials and resources
 +
* [http://www.anzovin.com/products/tsm2maya.html The Setup Machine] Maya rigging made simple
  
 
== Motion Capture ==
 
== Motion Capture ==

Revision as of 11:26, 26 June 2010

Articles about animation for games.

Animation Theory

Animation Tutorials

Animation Reference

  • Bio Motion Lab - A rotateable walk cycle with different parameters (male female, happy sad, heavy light)
  • ARTnatomy Artist friendly facial antomy (start on level 2). A flash based web application that allows you to sort and isolate with opacity between the muscles, skin and skull.
  • Posemaniacs - Essential for capturing the essence of a character in a short span of time
  • The Facial Expression Repertoire by Filmakademie Baden-Wuerttemberg

Rigging

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books

<
>

Subcategories

This category has only the following subcategory.

Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools