Difference between revisions of "Subdivision Surface Modeling"
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== Hard Surfaces == | == Hard Surfaces == | ||
− | + | [[Image:subd_howumodeldemshapes.png]] | |
− | + | [http://boards.polycount.net/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] from the [http://boards.polycount.net/ Polycount Boards] | |
− | + | [[Image:subd_selwy.png]] | |
− | + | [http://www.selwy.com/2012/hard-surface-sculpting/ Hard Surface Sculpting – ZBrush] by Selwy | |
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− | + | [[Image:subd_floatingpanelinglines.jpg|Making paneling lines as a floater]] for 3ds Max by [http://boyluya.blogspot.com/ Ralphie 'boyluya' Agenar]. From the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=115361 Firefall - Hard surface Art Dump]. | |
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− | + | [[Image:subd_probooleans.png]][http://www.polycount.com/forum/showthread.php?t=106272 Using ProBooleans in 3ds Max for sub-d modeling] Polycount forum thread. | |
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− | + | [[Image:subd_per1283dtutorials.png]] | |
− | + | [http://www.per128.com/pages_tutorials/index.html 3D Tutorials] from [http://www.per128.com/ Per Abrahamsen aka Per128] | |
− | + | [[Image:subd_marcusaseth.png]][http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. | |
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− | + | [[Image:subd_slipgatecentral.png]][http://www.youtube.com/watch?&v=epqUf2SI3kw hard surface modelling hints pt1] - by ''[http://slipgateworks.blogspot.com/ 'slipgatecentral']''. Creating floaters in Maya, short video tutorial. | |
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− | + | [[Image:subd_circularholes.png]] | |
− | + | [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google) | |
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− | + | [[Image:subd_blaizer.png]] | |
− | [http:// | + | [http://blog.whiteblaizer.com/tutorials/ Subdivision Tips – Hard Surface Modelling] by [http://blog.whiteblaizer.com/ Alberto 'Blaizer' Lozano] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://blog.whiteblaizer.com/tutorials translated into English] by Google) |
− | + | [[Image:subd_racer445scifiprop.png]] | |
− | + | [http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ Creating a Next-Gen Sci-Fi Prop] video tutorial by [http://racer445.com/ Evan 'racer445' Herbert]. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a [[TurboSmooth]] modifier set to preserve smoothing groups, then another without on top. | |
− | + | [[Image:subd_doublesmooth.png]] | |
+ | [http://www.polycount.com/forum/showthread.php?t=117488 Double Smooth] - by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis]Video tutorial demonstrates the double-smooth technique for fast sub-d modeling. | ||
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+ | [[Image:subd_firehydrant.png]] | ||
+ | [http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Model a Detailed High Poly Fire Hydrant in 3ds Max] - by ''[http://www.bentateonline.com Ben Tate]'' | ||
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+ | [[Image:sculpt_philipkmetal.png]] [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html. | ||
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+ | [[Image:subd_modelingbathroomtiles.png]] | ||
+ | [[ModelingBathroomTiles]] - by [http://www.valent.us okkun] | ||
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+ | [[Image:subd_modelinghipolyweaponsispainful.png]] | ||
+ | [http://boards.polycount.net/showthread.php?t=37457 modeling hi poly weapons is painful, any tips?] from the [http://boards.polycount.net/ Polycount Boards] | ||
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+ | [[Image:subd_technicalhighpolyworkflow.png]] | ||
+ | [http://boards.polycount.net/showthread.php?t=38222 Technical highpoly workflow tutorial and scripts] from the [http://boards.polycount.net/ Polycount Boards] | ||
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+ | [[Image:subd_chainmailneox.png]] [http://boards.polycount.net/showpost.php?p=1115091&postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen "Neox" Unger]'' | ||
<span id="OS"></span> | <span id="OS"></span> | ||
== Organic Surfaces == | == Organic Surfaces == | ||
− | + | [[Image:subd_makingofmoff.png]] | |
− | + | [http://www.daz-art.com/hi_poly_tut.htm The Making of Moff - High Polygon Realistic Character Creation] - by ''[http://www.daz-art.com/ Darren "Daz" Pattenden]'' | |
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+ | [[Image:subd_shoelaces.png]] | ||
+ | [http://boards.polycount.net/showthread.php?t=71189 Modeling shoe laces, boot laces... etc.] from the [http://boards.polycount.net/ Polycount Boards] | ||
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+ | [[Image:subd_digitalsculpturetechniques.png]][http://www.theminters.com/misc/articles/derived-surfaces/index.htm Digital Sculpture Techniques] by [http://cube.phlatt.net/home/spiraloid/ Bay Raitt] and [http://www.izware.com/ Greg Minter] | ||
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+ | [[Image:subd_thepole.png]][http://web.archive.org/web/20101231124113/http://www.subdivisionmodeling.com/forums/showthread.php?t=907 The Pole] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum. Saved here: [[Media:SubdivisionModelingDotCom_The-Pole.pdf]] (10MB PDF) | ||
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+ | [[Image:subd_thepolerevised.png]][http://web.archive.org/web/20110101013544/http://www.subdivisionmodeling.com/forums/showthread.php?t=8000 The Pole - Revised] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum | ||
− | + | [[Image:subd_thebody.png]][[Media:SubdivisionModelingDotCom_Topology-Body.pdf]] (1MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum. | |
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− | + | [[Image:subd_thehead.png]][[Media:SubdivisionModelingDotCom_Topology-Head.pdf]] (8MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum. | |
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== Tips & Tricks == | == Tips & Tricks == | ||
− | [[Image: | + | [[Image:subdiv_stepdownguide.png]] |
− | [[Image: | + | [[Image:subdiv_roundinsets.jpg]] |
− | [[Image: | + | [[Image:subdiv_tubes-oblastradiuso.jpg]] |
− | [[Image: | + | [[Image:subdiv_tesselation.jpg]] |
− | [[Image: | + | [[Image:subdiv_transition.jpg]] |
− | [[Image: | + | [[Image:subdiv_cylinder-ngon.jpg]] |
− | [[Image: | + | [[Image:subdiv_cylinder-cap.jpg]] |
− | [[Image: | + | [[Image:subdiv_cylinder-extrusion.jpg]] |
− | [[Image: | + | [[Image:subdiv_cylinder-extrusion2.jpg]] |
− | [[Image: | + | [[Image:subdiv_cylinder-extrusion3.png]] |
− | [[Image: | + | [[Image:subdiv_cylinder-extrusion4.gif]] |
− | [[Image: | + | [[Image:subdiv_rims-alecmoody.jpg]] |
− | [[Image: | + | [[Image:subdiv_gunstock-racer445.jpg]] |
− | [[Image: | + | [[Image:subdiv_leica-joewilson.jpg]] |
− | [[Image: | + | [[Image:subdiv_bolt-insets.png]] |
== More Information == | == More Information == | ||
− | + | [http://www.polycount.com/forum/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] Polycount forum thread | |
− | + | [[BaseMesh]] | |
− | + | [[Category:Topology]] | |
− | + | [[CharacterSculpting]] | |
− | + | [[PolygonCount]] | |
− | + | [[ReTopologyModeling]] | |
---- | ---- | ||
[[Category:Character]] [[Category:CharacterModeling]] [[Category:Environment]] [[Category:EnvironmentModeling]] | [[Category:Character]] [[Category:CharacterModeling]] [[Category:Environment]] [[Category:EnvironmentModeling]] |
Revision as of 15:08, 3 August 2014
Contents
Subdivision Surface Modeling
This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.
Primers
Subdivision Surfaces: Overview video from The GuerrillaCG Project
Subdivision Topology Artifacts video from The GuerrillaCG Project
Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick
Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google)
Sub-Division Primer from Subdivisionmodeling.com
gotwires.info Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.
Subdivision surface - Wikipedia has good technical info about sub-d.
Shared: My Technical Talk content by Per 'Perna' Abrahamsen.
Hard Surfaces
FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards
Hard Surface Sculpting – ZBrush by Selwy
for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.
Using ProBooleans in 3ds Max for sub-d modeling Polycount forum thread.
3D Tutorials from Per Abrahamsen aka Per128
Minitutorials by Marcus Aseth - by Marcus Aseth. Modeling gun parts, etc.
hard surface modelling hints pt1 - by 'slipgatecentral'. Creating floaters in Maya, short video tutorial.
How to create circular holes by subdivision by Etereae Studios (translated into English by Google)
Subdivision Tips – Hard Surface Modelling by Alberto 'Blaizer' Lozano (translated into English by Google)
Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.
Double Smooth - by Ben 'poopinmymouth' MathisVideo tutorial demonstrates the double-smooth technique for fast sub-d modeling.
Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate
Matte Metal Tutorial - by Philip 'Philipk' KlevestavModeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.
ModelingBathroomTiles - by okkun
modeling hi poly weapons is painful, any tips? from the Polycount Boards
Technical highpoly workflow tutorial and scripts from the Polycount Boards
Modeling chainmail in 3ds Max - by Steffen "Neox" Unger
Organic Surfaces
The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden
Modeling shoe laces, boot laces... etc. from the Polycount Boards
Digital Sculpture Techniques by Bay Raitt and Greg Minter
The Pole from the Subdivisionmodeling.com forum. Saved here: Media:SubdivisionModelingDotCom_The-Pole.pdf (10MB PDF)
The Pole - Revised from the Subdivisionmodeling.com forum
Media:SubdivisionModelingDotCom_Topology-Body.pdf (1MB PDF) from the Subdivisionmodeling.com forum.
Media:SubdivisionModelingDotCom_Topology-Head.pdf (8MB PDF) from the Subdivisionmodeling.com forum.
Tips & Tricks
More Information
FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO Polycount forum thread BaseMeshCharacterSculpting PolygonCount ReTopologyModeling