Difference between revisions of "Category:SpecialEffects"

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m (removed some things that were misspelled and seemed inappropriate (too personal) for a category page.)
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Everything that is Real-Time VFX can be broken down into 3 major categories. These are: '''Particles''', '''Shaders''' and '''Simulations'''.
 
Everything that is Real-Time VFX can be broken down into 3 major categories. These are: '''Particles''', '''Shaders''' and '''Simulations'''.
  
== Particles ==
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= Categories =
Particles can be broken down a large amount and it all depends on what game engine you may be using. Each individual term will define with either '''UDK/UE4''' and/or '''UNITY'''.
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Particles
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Shaders
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Simulations
  
== Simulations ==
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= Links =
 
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== Links ==
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* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
 
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
 
* [http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists VFX Artists subforum] on Tech-Artists.Org
 
* [http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists VFX Artists subforum] on Tech-Artists.Org

Revision as of 01:20, 25 November 2014

Special Effects, also called FX, SFX, Visual Effects, VFX and Real-Time VFX are an essential part of gaming. The amount of immersion caused by that small puff of dust of the foot while running on a dusty area helps the player feel as they are actually moving the avatar in that virtual world.

Everything that is Real-Time VFX can be broken down into 3 major categories. These are: Particles, Shaders and Simulations.

Categories

Particles Shaders Simulations

Links



Pages in category "SpecialEffects"

The following 3 pages are in this category, out of 3 total.

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