Difference between revisions of "Category:Rendering"

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(moved game rendering terminology to it's own page)
(moving "offline rendering vs. real-time rendering" to it's own page)
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== Offline Rendering vs. Real-Time Rendering ==
 
 
* ''"Offline rendering systems, such as those used in CAD applications, stress accuracy over frame rate... each frame of animation might take hours to render. Real-time renderers, like game engines and simulators, tend to emphasize constant frame rate to keep animations smooth and fluid, and are willing to sacrifice both geometric and texture detail in order to do this."'' - from the [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
 
  
 
== Game Rendering Primers ==
 
== Game Rendering Primers ==

Revision as of 14:12, 27 June 2010

Category: Rendering

This page is to help game artists understand how a game engine renders their artwork.

Game Rendering Terminology
Offline vs. Real-Time Rendering
Game Rendering Primers

Game Rendering Primers

These articles help artists understand how game engines work, so they can learn how to build art that performs better.

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