Difference between revisions of "OldSiteResourcesQuake2TutorialsNglv"

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'''Using the            Viewer'''
 
'''Using the            Viewer'''
  
[[Image:OldSiteResourcesQuake2TutorialsNglv$NGLV-1.jpg]]
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attachment:NGLV-1.jpg
  
 
On            this first edition of the readme for the viewer, I'm basically going            to call out what everything is and then refine later.
 
On            this first edition of the readme for the viewer, I'm basically going            to call out what everything is and then refine later.

Revision as of 03:44, 29 July 2014

NPherno's GL Viewer

by rogue13 - Download it here

Tools needed for this program

Npherno's GL viewer

A Quake 2 model

A video car with good Open GL support

Skins to put on the model

Time and patience

Overview

This is to be a help file / tutorial / read me text for the GL viewer. This viewer is pure GL. It will not run on sub standard cards, nor will it run on 3DFX based cards that use the proprietary Glide drivers. It needs to be the real thing.

If your running a TNT based card, you are set. That's what it was built and tested on, both in Win 98 and NT4. Other cards may or may not be able to provide the proper platform. Next is a list of cards that we know of after beta testing, if you have another type and have success or not, we'd love to hear about it to add to the list here:

TNT
Permedia2
i740
Voodoo 1/2
G200

So now you're asking me "What is this thing and why should I use it?" Well that's understandable, plenty of people use Skinview and find this sort of thing useless. Fine, this app is about creating some excellent views of your model with colored lighting and a 4 pass rendering system. Yep, that means four skins per model. This is what id has say will be available to us for Quake3 models. If it doesn't happen for Q3, it is somewhat already part of Half Life, which does offer specularity texture maps for the models. So you can sort of "practice" now plus getting some superb images for your models which is always an excellent thing.

The Installation

1. Unzip the two files into a directory. How about "c:\NGLV"

2. Make an icon for yourself in the appropriate spot, I chose my desktop.

3. Double click on the icon of love and you're in.

Using the Viewer

attachment:NGLV-1.jpg

On this first edition of the readme for the viewer, I'm basically going to call out what everything is and then refine later.

I also suggest you get at least the [../../../models2/unit01.htm Unit01 model] that is shown above as it was released with all 4 skins in .bmp format already. The other two Unit models 00 and 02 were not released with the GLV skins, but they were made. Here's a link to get them separately if you already have those models and would like to test the viewer with more that just one model.

Unit 00/02 GL skins                 for the Nglv
LGT Transfer
                   ||
Exit
Texture
                   ||
Multipass
                  ||
Background color
                  ||
Wireframe
                  ||
Environment Map
                   ||
Help
Setup
                    ||
Models
                   ||
Lights
                  ||
Texture
                    ||
Specularity
                   ||
Diffuse
                   ||
Glow
                    ||
Props
                   ||
Left Mouse Button
Right Mouse Button
Shift
Crtl
Left and Right Arrow Buttons
Regular models and skins
Multiple Lights
Personal tools
Namespaces

Variants
Actions
Navigation
Tools