Difference between revisions of "Engine"
From polycount
Cheeseplus (Talk | contribs) m (1 revision) |
Cheeseplus (Talk | contribs) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | |||
− | |||
− | |||
The heart of the [[RT3D]] program, the engine is what converts all the game assets into a display on your computer screen. It is a software program written by one or more programmers, and has several components that need to work in harmony to display the game at a nice [[FrameRate|frame rate]]. [what are the components?] | The heart of the [[RT3D]] program, the engine is what converts all the game assets into a display on your computer screen. It is a software program written by one or more programmers, and has several components that need to work in harmony to display the game at a nice [[FrameRate|frame rate]]. [what are the components?] | ||
---- | ---- | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 01:59, 4 August 2014
The heart of the RT3D program, the engine is what converts all the game assets into a display on your computer screen. It is a software program written by one or more programmers, and has several components that need to work in harmony to display the game at a nice frame rate. [what are the components?]