Difference between revisions of "Displacement map"
From polycount
Cheeseplus (Talk | contribs) m (6 revisions) |
m |
||
Line 2: | Line 2: | ||
<!-- ## page was renamed from Displacement Map --> | <!-- ## page was renamed from Displacement Map --> | ||
= Displacement Map = | = Displacement Map = | ||
− | A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map. | + | A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[HeightMap|Height Map]]. |
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | [[ | + | | [[File:displacement_zbrush_beta.jpg|Displacement map example from ZBrush]] |
|- | |- | ||
|} | |} | ||
− | Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF | + | Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost. |
− | * [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral | + | * [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications. |
− | * See also [[VectorDisplacementMap]] | + | * See also [[VectorDisplacementMap|Vector Displacement Map]] |
---- | ---- | ||
− | [[Category:Texturing]] [[Category: | + | [[Category:Texturing]] [[Category:Texture Types]] [[Category:BumpMap]] |
Revision as of 06:41, 14 August 2014
Displacement Map
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral
Displacement rendering methods in multiple applications. - See also Vector Displacement Map