Difference between revisions of "Displacement map"
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* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications. | * [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications. | ||
− | * See also [[ | + | * See also [[Vector displacement map]] |
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[[Category:Texturing]] [[Category:Texture_Types]] [[Category:Bump map]] | [[Category:Texturing]] [[Category:Texture_Types]] [[Category:Bump map]] |
Revision as of 11:33, 14 August 2014
Displacement Map
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral
Displacement rendering methods in multiple applications. - See also Vector displacement map