Difference between revisions of "CollisionDetection"

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#REDIRECT [[Glossary#Collision_Detection]]
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= Collision Detection =
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A constant drain on a 3D game engine, the systematic check to see if any intersections are occuring between significant polygons, such as my player's sword and your player's neck. See also [[BoundingBox|bounding box]].
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[[Category:Glossary]]
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Revision as of 21:27, 9 October 2014

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