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− | __NOTOC__
| + | #REDIRECT [[Glossary#Overdraw]] |
− | = Overdraw =
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− | Overdraw means a screen pixel is being drawn more than once. Overdraw can increase the [[FillRate|fill rate]], how fast the game can render each frame, slowing down the [[FrameRate|frame rate]]. Re-rendering each pixel more than once is usually a waste of processing time.
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− | Overdraw should be avoided whenever possible, however it is required if triangles are partially [[Transparency map|transparent]], because the surfaces must be mixed together to create the final screen pixel. | + | |
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− | Overdraw is usually caused by multiple triangles being drawn over each other, for example with particle effects or tree foliage.
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− | ----
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− | [[Category:Glossary]]
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