Difference between revisions of "Texture Compression"

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m (Cheeseplus moved page TextureCompression to Texture Compression)
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#REDIRECT [[Glossary#Texture_Compression]]
The technique used by new and upcoming 3d accelerator cards to use larger [[Texture|textures]] in the same amount of texture [[Memory|memory]] and graphics bus bandwidth. With texture compression, you can often use textures as big as 2048x2048 in your real-time scenes. Two examples of texture compression methods are S3TC and VQTC.
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[[Category:Glossary]]
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Revision as of 21:06, 9 October 2014

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