Difference between revisions of "Transparency"
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| − | + | = Additive Transparency = | |
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| − | + | [[Image:Transparency.gif]] | |
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The flames on this burning bed are using additive transparency to keep the colors "hot." | The flames on this burning bed are using additive transparency to keep the colors "hot." | ||
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See [[additive color model]]. | See [[additive color model]]. | ||
| − | + | = Alpha Transparency = | |
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| − | + | = Alpha Bit Depths = | |
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| − | + | = Subtractive Transparency = | |
| − | + | [[Image:subtractiveT.gif]] | |
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The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine. | The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine. | ||
Revision as of 04:17, 26 November 2014
Contents
[hide]Additive Transparency
The flames on this burning bed are using additive transparency to keep the colors "hot."
See additive color model.
Alpha Transparency
Alpha Bit Depths
Subtractive Transparency
The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine.

