Difference between revisions of "Transparency"
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− | + | = Additive Transparency = | |
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− | + | [[Image:Transparency.gif]] | |
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The flames on this burning bed are using additive transparency to keep the colors "hot." | The flames on this burning bed are using additive transparency to keep the colors "hot." | ||
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See [[additive color model]]. | See [[additive color model]]. | ||
− | + | = Alpha Transparency = | |
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− | + | = Alpha Bit Depths = | |
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− | + | = Subtractive Transparency = | |
− | + | [[Image:subtractiveT.gif]] | |
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The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine. | The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine. |
Revision as of 04:17, 26 November 2014
Additive Transparency
The flames on this burning bed are using additive transparency to keep the colors "hot."
See additive color model.
Alpha Transparency
Alpha Bit Depths
Subtractive Transparency
The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine.