Difference between revisions of "Category:Animation"

From polycount
Jump to: navigation, search
(Rigging)
(Animation Tutorials)
Line 22: Line 22:
 
* [http://www.jasonryananimation.com/ Jason Ryan Animation]
 
* [http://www.jasonryananimation.com/ Jason Ryan Animation]
 
* [http://www.traptcg.com/ TraptCG - animation tutorials as well as others.]
 
* [http://www.traptcg.com/ TraptCG - animation tutorials as well as others.]
 +
* [http://www.3dfiggins.com/writeups/fastAction/ Blocking Fast Action Shots] By Kiel Figgins
  
 
== Rigging ==
 
== Rigging ==

Revision as of 19:01, 30 January 2015

Articles about animation for games.

Animation Theory

Animation Tutorials

Rigging

Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an Animator to pose and animate the character.

The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a Technical Artist or an Animator.

Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.

Free Rigs

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books



Subcategories

This category has only the following subcategory.

Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools