Difference between revisions of "Whitepapers"

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(Company Whitepapers)
(Game Graphics Articles)
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* [http://boards.polycount.net/showthread.php?t=50588 FAQ: Game art optimisation (do polygon counts really matter?)] from the Polycount forum
 
* [http://boards.polycount.net/showthread.php?t=50588 FAQ: Game art optimisation (do polygon counts really matter?)] from the Polycount forum
 
* [http://boards.polycount.net/showthread.php?t=72921 How many textures per model is too many?] from the Polycount forum
 
* [http://boards.polycount.net/showthread.php?t=72921 How many textures per model is too many?] from the Polycount forum
* [http://www.devmaster.net/wiki/Main_Page#Graphics Graphics topics on the DevMaster wiki]
 
 
* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
 
* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
  
 
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[[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]]
 
[[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]]

Revision as of 15:31, 3 June 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers

Conference Whitepapers

Game Graphics Books

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.


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