Difference between revisions of "Whitepapers"
From polycount
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== Company Whitepapers == | == Company Whitepapers == | ||
* [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] 2010 | * [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] 2010 | ||
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* [http://www1.cs.columbia.edu/CAVE/publications/ CAVE (Columbia U)] 2015 | * [http://www1.cs.columbia.edu/CAVE/publications/ CAVE (Columbia U)] 2015 | ||
* [http://www.crytek.com/cryengine/presentations/ Crytek] 2014 | * [http://www.crytek.com/cryengine/presentations/ Crytek] 2014 | ||
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* [http://graphics.pixar.com/library/ Pixar Library] 2015 | * [http://graphics.pixar.com/library/ Pixar Library] 2015 | ||
* [http://www.splashdamage.com/publications Spash Damage] 2011 | * [http://www.splashdamage.com/publications Spash Damage] 2011 | ||
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* [http://www.jp.square-enix.com/info/library/ Square-Enix] 2015 | * [http://www.jp.square-enix.com/info/library/ Square-Enix] 2015 | ||
* [http://www.cg.tuwien.ac.at/research/rendering/publications/ Technische Universitat wien]2015 | * [http://www.cg.tuwien.ac.at/research/rendering/publications/ Technische Universitat wien]2015 | ||
* [http://research.tri-ace.com/ Tri-Ace Research]2014 | * [http://research.tri-ace.com/ Tri-Ace Research]2014 | ||
* [http://www.valvesoftware.com/publications.html Valve Software] 2015 | * [http://www.valvesoftware.com/publications.html Valve Software] 2015 | ||
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== Conference Whitepapers == | == Conference Whitepapers == | ||
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* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression. | * [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression. | ||
+ | == Outdated Whitepapers == | ||
+ | * [http://www.volition-inc.com/gdc/ Volition Inc.] 2008 | ||
+ | * [http://www.research.scea.com/research/research.html Sony Computer Entertainment America] 2006 | ||
+ | * [http://halo.bungie.net/Inside/publications.aspx Bungie] 2009 | ||
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[[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]] | [[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]] |
Revision as of 05:43, 8 June 2015
This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.
Contents
Company Whitepapers
- Black Rock Studios 2010
- CAVE (Columbia U) 2015
- Crytek 2014
- Epic Games
- Firaxis 2014
- Guerilla Games2014
- Insomniac Games 2015
- Maverick2015
- Naughty Dog?
- NVIDIA Developer Documentation
- NVIDIA Research
- Pixar Library 2015
- Spash Damage 2011
- Square-Enix 2015
- Technische Universitat wien2015
- Tri-Ace Research2014
- Valve Software 2015
Conference Whitepapers
- Conference Whitepapers Master List
- SIGGRAPH 2011
- Game Developers Conference 2005-2010
- High Performance Graphics
Game Graphics Books
- Graphics Programming Black Book by Michael Abrash (2001) - free download
Game Graphics Articles
How game engines work, game graphics examples, effect breakdowns, etc.
- Game Art Tricks blog with game effect breakdowns by Simon 'SimonT' Schreibt. See the Polycount Forum thread Article: Game Art Art.
- Realtime Rendering - Overview and Optimisations for 3D Artists a video by Mike Pickton
- CG Science for Artists – Part 1: Real-Time and Offline Rendering by Leonard Teo
- CG Science for Artists - Part 2: The Real-Time Rendering Pipeline by Leonard Teo
- Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck by Guillaume Provost
- Beautiful, Yet Friendly Part 2: Maximizing Efficiency by Guillaume Provost
- ExtremeTech 3D Pipeline Tutorial by Dave Salvator
- The Direct3D Graphics Pipeline by Richard Thomson
- Efficient Art Production. Theory and practice by Andrew Maximov
- Polygon Count
- FAQ: Game art optimisation (do polygon counts really matter?) from the Polycount forum
- How many textures per model is too many? from the Polycount forum
- Why so blue? thread on the Polycount forum has an informed discussion about texture compression.
Outdated Whitepapers
- Volition Inc. 2008
- Sony Computer Entertainment America 2006
- Bungie 2009