Difference between revisions of "Whitepapers"

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(Conference Whitepapers)
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== Company Whitepapers ==
 
== Company Whitepapers ==
 
* [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] 2010
 
* [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] 2010
* [http://halo.bungie.net/Inside/publications.aspx Bungie] 2009
 
 
* [http://www1.cs.columbia.edu/CAVE/publications/ CAVE (Columbia U)] 2015
 
* [http://www1.cs.columbia.edu/CAVE/publications/ CAVE (Columbia U)] 2015
 
* [http://www.crytek.com/cryengine/presentations/ Crytek]  2014
 
* [http://www.crytek.com/cryengine/presentations/ Crytek]  2014
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* [http://graphics.pixar.com/library/ Pixar Library] 2015
 
* [http://graphics.pixar.com/library/ Pixar Library] 2015
 
* [http://www.splashdamage.com/publications Spash Damage] 2011
 
* [http://www.splashdamage.com/publications Spash Damage] 2011
* [http://www.research.scea.com/research/research.html Sony Computer Entertainment America] 2006
 
 
* [http://www.jp.square-enix.com/info/library/ Square-Enix] 2015
 
* [http://www.jp.square-enix.com/info/library/ Square-Enix] 2015
 
* [http://www.cg.tuwien.ac.at/research/rendering/publications/ Technische Universitat wien]2015
 
* [http://www.cg.tuwien.ac.at/research/rendering/publications/ Technische Universitat wien]2015
 
* [http://research.tri-ace.com/ Tri-Ace Research]2014
 
* [http://research.tri-ace.com/ Tri-Ace Research]2014
 
* [http://www.valvesoftware.com/publications.html Valve Software] 2015
 
* [http://www.valvesoftware.com/publications.html Valve Software] 2015
* [http://www.volition-inc.com/gdc/ Volition Inc.] 2008
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== Conference Whitepapers ==
 
== Conference Whitepapers ==
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* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
 
* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
  
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== Outdated Whitepapers ==
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* [http://www.volition-inc.com/gdc/ Volition Inc.] 2008
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* [http://www.research.scea.com/research/research.html Sony Computer Entertainment America] 2006
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* [http://halo.bungie.net/Inside/publications.aspx Bungie] 2009
 
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[[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]]
 
[[Category:Technology]] [[Category:Rendering]] [[Category:GameEngines]]

Revision as of 05:43, 8 June 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers


Conference Whitepapers

Game Graphics Books

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.

Outdated Whitepapers


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