Difference between revisions of "Whitepapers"

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* [http://fr.slideshare.net/DICEStudio/moving-frostbite-to-physically-based-rendering Moving Frostbite to Physically Based Rendering (2014)]
 
* [http://fr.slideshare.net/DICEStudio/moving-frostbite-to-physically-based-rendering Moving Frostbite to Physically Based Rendering (2014)]
 
* [http://advances.realtimerendering.com/ Advances in Real-Time Rendering in 3D Graphics and Games]
 
* [http://advances.realtimerendering.com/ Advances in Real-Time Rendering in 3D Graphics and Games]
 +
* [http://www.gdcvault.com/play/1017873/LOD-Techniques-for-Boosting-Rendering LOD Techniques for Boosting Rendering Performance (Presented by Simplygon)]
  
 
== PBR ==
 
== PBR ==

Revision as of 11:05, 24 June 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers


Conference Whitepapers

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.

Rendering

PBR

Outdated Whitepapers


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