Difference between revisions of "Blender"
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− | Blender is a | + | Blender is a 3d software suite created by the Blender Foundation as well as many community contributors. Its most solid features for game development are its polygon modeling, UV unwrapping, and animation, although you may use it for most other 3d or 2d art tasks including rigging, rendering, texture and lightmap baking, particle texture sheets, texture painting, sculpting, compositing, camera tracking, and video editing. |
− | Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. | + | Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. Anyone interested in getting the most out of Blender after learning the basics should read the [[Blender customization]] guide to learn about some useful addons and saner defaults. |
Revision as of 18:40, 1 November 2015
Blender is a 3d software suite created by the Blender Foundation as well as many community contributors. Its most solid features for game development are its polygon modeling, UV unwrapping, and animation, although you may use it for most other 3d or 2d art tasks including rigging, rendering, texture and lightmap baking, particle texture sheets, texture painting, sculpting, compositing, camera tracking, and video editing.
Users who are coming to Blender after using 3ds Max should read the 3ds Max to Blender migration guide. Users who are coming to Blender from Maya should read the Maya to Blender migration guide. Anyone interested in getting the most out of Blender after learning the basics should read the Blender customization guide to learn about some useful addons and saner defaults.