Difference between revisions of "3 Dimensional Tutorials/Character Studio basics"
From polycount
(Talk) |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
= Character Studio basics = | = Character Studio basics = | ||
− | < | + | <<BR>>''by Paul Steed'' |
This is a pair of tutorials on the basics of Character Studio's two parts, Biped and Physique. If you're looking to learn this plugin for MAX and don't have the manual [cough] for some reason, this is going to be your single best source tutorial for using it in the realm of player models. | This is a pair of tutorials on the basics of Character Studio's two parts, Biped and Physique. If you're looking to learn this plugin for MAX and don't have the manual [cough] for some reason, this is going to be your single best source tutorial for using it in the realm of player models. | ||
[http://www.loonygames.com/content/1.28/totb/ part 1] - [http://www.loonygames.com/content/1.30/totb/ part 2] | [http://www.loonygames.com/content/1.28/totb/ part 1] - [http://www.loonygames.com/content/1.30/totb/ part 2] |
Revision as of 19:00, 31 December 1969
Character Studio basics
<
>by Paul Steed
This is a pair of tutorials on the basics of Character Studio's two parts, Biped and Physique. If you're looking to learn this plugin for MAX and don't have the manual [cough] for some reason, this is going to be your single best source tutorial for using it in the realm of player models.