User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 16:02, 2 January 2016 (diff | hist) . . (+3,604) . . N Polycount:About (Restoring the old About page, from the Waybackmachine)
- 10:06, 23 December 2015 (diff | hist) . . (+478) . . Face weighted normals (Tools, Counting Quads)
- 09:55, 23 December 2015 (diff | hist) . . (-36) . . Box reset trick (Simplified) (current)
- 09:53, 23 December 2015 (diff | hist) . . (+550) . . N Box reset trick (Added)
- 07:43, 23 December 2015 (diff | hist) . . (+273) . . Face weighted normals
- 07:39, 23 December 2015 (diff | hist) . . (+77) . . Face weighted normals (Weighted Vertex Normals)
- 07:37, 23 December 2015 (diff | hist) . . (+163) . . Face weighted normals (VNT documentation)
- 07:35, 23 December 2015 (diff | hist) . . (+1,399) . . N Face weighted normals (created)
- 07:27, 23 December 2015 (diff | hist) . . (-499) . . VertexNormal (→Smoother Shading: redir)
- 18:50, 19 December 2015 (diff | hist) . . (+166) . . User:EricChadwick
- 18:50, 19 December 2015 (diff | hist) . . (+107) . . User:EricChadwick (im_an_tech_artist_in_the_industry_and_id_love_to)
- 15:57, 19 December 2015 (diff | hist) . . (+93) . . Lighting (Useful lighting critique)
- 08:48, 17 December 2015 (diff | hist) . . (+109) . . Lighting ((UE4) Asylum Environment - Lighting Setup)
- 11:25, 13 December 2015 (diff | hist) . . (-23) . . Polycount (Removing lockdown message. Seth has blocked new user accounts. He's going to upgrade mediawiki and the spam plugin, which will hunt and destroy past spam. Then re-enable account creation.)
- 11:20, 13 December 2015 (diff | hist) . . (+1,120) . . m NyraCharacter (Reverted edits by Mansiinjeis (talk) to last revision by EricChadwick)
- 10:36, 12 December 2015 (diff | hist) . . (+23) . . Polycount ({{Template:Lockdown}})
- 10:34, 12 December 2015 (diff | hist) . . (+276) . . N Template:Lockdown (lockdown template created) (current)
- 21:44, 11 December 2015 (diff | hist) . . (-75) . . Normal map (→Older Tutorials: 3DTutorials/Modeling_High-Low_Poly_Models_for_Next_Gen_Games)
- 19:01, 11 December 2015 (diff | hist) . . (+6,434) . . Shaders (Undo revision 7235 by Fbgjkfbgjkb (talk))
- 18:49, 11 December 2015 (diff | hist) . . (+1,050) . . Polycount (Restoring the home page after vandalism)
- 17:42, 11 December 2015 (diff | hist) . . (0) . . m Polycount (Protected "Polycount": Excessive vandalism ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading])
- 17:41, 11 December 2015 (diff | hist) . . (-97) . . Polycount
- 15:26, 9 December 2015 (diff | hist) . . (+73) . . PixelArt (So You Want To Be A Pixel Artist?) (current)
- 15:21, 9 December 2015 (diff | hist) . . (-22) . . PixelArt (→Pixel Art: http://halo.bungie.net/inside/publications.aspx)
- 09:26, 9 December 2015 (diff | hist) . . (+73) . . User:EricChadwick (→To Do: Free Knowledge)
- 16:17, 5 December 2015 (diff | hist) . . (+188) . . Level Design (→Units and Scale: Unreal Engine 4 - External Content Development Standards)
- 09:43, 30 November 2015 (diff | hist) . . (+41) . . Normal map (→What is a Normal Map?: These methods can also be used together.)
- 09:42, 30 November 2015 (diff | hist) . . (+10) . . Normal map (direction / line)
- 09:41, 30 November 2015 (diff | hist) . . (+15) . . Normal map (VertexNormal)
- 22:02, 29 November 2015 (diff | hist) . . (-216) . . Tools (→3D Normal Map Software: updated)
- 09:14, 24 November 2015 (diff | hist) . . (+41) . . Tools (→Main 3D Software Packages: 3D-Coat added, Animation Master removed)
- 09:08, 24 November 2015 (diff | hist) . . (+1) . . Tools (→Main 3D Software Packages: spelling)
- 09:07, 24 November 2015 (diff | hist) . . (+360) . . Tools (→Popularity: links, Crazy Bump not as popular as NDO)
- 09:02, 24 November 2015 (diff | hist) . . (+37) . . Tools (→Popularity: Body Paint is not the most popular 3d paint any more, maybe Mari or Zbrush)
- 09:00, 24 November 2015 (diff | hist) . . (-17) . . Texturing (parts not channels)
- 08:59, 24 November 2015 (diff | hist) . . (0) . . Texturing (shaders before materials)
- 17:14, 22 November 2015 (diff | hist) . . (+150) . . User:EricChadwick (wiki to do)
- 17:13, 22 November 2015 (diff | hist) . . (+648) . . User:EricChadwick
- 11:07, 21 November 2015 (diff | hist) . . (+302) . . N Talk:Company job boards (starting the discussion page) (current)
- 10:54, 21 November 2015 (diff | hist) . . (-3) . . Company job boards (Dhruva is a dev, not an aggregator.)
- 10:12, 20 November 2015 (diff | hist) . . (+22) . . Character Concepts (Category:Character) (current)
- 09:25, 17 November 2015 (diff | hist) . . (+31) . . OldSiteResourcesQuake2Tutorials (cleanup: template, headings, indents, category) (current)
- 09:24, 17 November 2015 (diff | hist) . . (-18) . . OldSiteResourcesQuake2TutorialsNstRetroMap (cleanup: template, headings, indents, category) (current)
- 09:20, 17 November 2015 (diff | hist) . . (-696) . . OldSiteResourcesQuake2TutorialsNstTut1 (cleanup: template, headings, indents, category) (current)
- 09:18, 17 November 2015 (diff | hist) . . (-558) . . OldSiteResourcesQuake2TutorialsCustomVwep (cleanup: template, headings, indents, category) (current)
- 09:12, 17 November 2015 (diff | hist) . . (-1,671) . . OldSiteResourcesQuake2TutorialsNglv (cleanup: template, headings, indents, category) (current)
- 09:05, 17 November 2015 (diff | hist) . . (+28) . . OldSiteResourcesQuake2Tools
- 09:04, 17 November 2015 (diff | hist) . . (+24) . . OldSiteResourcesGeneralTools
- 09:02, 17 November 2015 (diff | hist) . . (-5) . . User:EricChadwick
- 09:01, 17 November 2015 (diff | hist) . . (+5) . . User:EricChadwick
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)