Height map
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Revision as of 12:42, 14 August 2014 by Throttlekitty (Talk | contribs)
Height Map
A grayscale texture used as a displacement map to define the topography of the polygons. Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the alpha channel of an object's texture is used for the height map. Voxel landscapes often use height maps.