Category:Rendering
From polycount
Revision as of 14:12, 27 June 2010 by CarlosMontero (Talk)
- Main Page > >
Category: Rendering
This page is to help game artists understand how a game engine renders their artwork.
Game Rendering Terminology |
Offline vs. Real-Time Rendering |
Game Rendering Primers |
Game Rendering Primers
These articles help artists understand how game engines work, so they can learn how to build art that performs better.
- Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck - by Guillaume Provost
- Beautiful, Yet Friendly Part 2: Maximizing Efficiency - by Guillaume Provost
- ExtremeTech 3D Pipeline Tutorial - by Dave Salvator
- The Direct3D Graphics Pipeline - by Richard Thomson
<
>
- Main Page > >
Pages in category "Rendering"
The following 37 pages are in this category, out of 37 total.
BFGHM |
OPQR |
R cont.STVZ |