ChannelPacking

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Swizzle

Swizzling is a term used by game artists for a bitmap that has different grayscale images in each of its channels... Red, Green, Blue, and Alpha. This saves memory, but increases complexity.

See TextureAtlas and Multitexture for examples and tutorials.

[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg

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