OldSiteResourcesQuake2FramesList

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Welcome To The HTML Version Of The Q2 198 Commandments..

Below you'll find the the list of all the frames in order as they need to appear in your own model so they will match the animation commands from the game engine correctly. This is a modified version of the original that I've provided a link below to. The only differences is that: I've renumbered the last column to accurately display the number order, rearranged the different sections into the correct order, pulled 2 extra frames from the original that did not appear in the final models, stripped away all the extra monster and player animations that we're not concerned with. This is not meant to say Mr. Steed's original was bad. He made it and was able to decipher through any inaccuracies that were in there. I've tried to straighten it up, so that new modeler's can use it immediately.

Paul Steed's Original Spreadsheet

rogue13's modified version
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
STAND 1 40>| idle stand01 1
2 idle stand02 2
3 idle stand03 3
4 idle stand04 4
5 idle stand05 5
6 idle stand06 6
7 idle stand07 7
8 idle stand08 8
9 idle stand09 9
10 idle stand10 10
11 idle stand11 11
12 idle stand12 12
13 idle stand13 13
14 idle stand14 14
15 idle stand15 15
16 idle stand16 16
17 idle stand17 17
18 idle stand18 18
19 idle stand19 19
20 idle stand20 20
21 idle stand21 21
22 idle stand22 22
23 idle stand23 23
24 idle stand24 24
25 idle stand25 25
26 idle stand26 26
27 idle stand27 27
28 idle stand28 28
29 idle stand29 29
30 idle stand30 30
31 idle stand31 31
32 idle stand32 32
33 idle stand33 33
34 idle stand34 34
35 idle stand35 35
36 idle stand36 36
37 idle stand37 37
38 idle stand38 38
39 idle stand39 39
40 default stand40 40
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
RUN 1 6>| runs run1 3
2 plants foot run2 4
3 runs run3 5
4 runs run4 6
5 plants foot run5 7
6 runs run6 8
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
ATTACK 1 8>| POW (-6.4, -10.3, 28.0) attack1 2
2 recoils attack2 3
3 reaches up to cock weapon attack3 4
4 pulls slide back attack4 5
5 slide back attack5 6
6 slide forward attack6 7
7 returns to default attack7 8
8 default attack8 9
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
PAIN 1 1 4>| OUCH! pain101 4>|
2 recovers pain102
3 default pain103
4 default pain104
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
PAIN 2 1 4>| OUCH! pain201 4>|
2 recovers pain202
3 default pain203
4 default pain204
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
PAIN 3 1 4>| OUCH! pain301 4>|
2 recovers pain302
3 default pain303
4 default pain304
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
JUMP 1 6>| JUMP jump1 2
2 airborn jump2 3
3 airborn jump3 4
4 LANDS jump4 5
5 recovers jump5 6
6 default jump6 7
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
FLIPOFF 1 12>| reaches up for the finger flip01 2
2 reaches up for the finger flip02 3
3 fuck you flip03 4
4 fuck you flip04 5
5 fuck you flip05 6
6 fuck you flip06 7
7 fuck you flip07 8
8 fuck you flip08 9
9 fuck you flip09 10
10 returns to default flip10 11
11 returns to default flip11 12
12 default flip12 13
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
SALUTE 1 11>| brings arm up salute01 2
2 brings arm up salute02 3
3 SALUTE! salute03 4
4 holds salute salute04 5
5 holds salute salute05 6
6 holds salute salute06 7
7 pops salute salute07 8
8 holds salute08 9
9 returns to default salute09 10
10 returns to default salute10 11
11 default salute11 13
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
TAUNT 1 17>| reaches for crotch taunt01 2
2 reaches for crotch taunt02 3
3 grabs crotch taunt03 4
4 grabs crotch taunt04 5
5 grabs crotch taunt05 6
6 grabs crotch taunt06 7
7 grabs crotch taunt07 8
8 grabs UP! taunt08 9
9 grabs crotch taunt09 10
10 grabs crotch taunt10 11
11 grabs crotch taunt11 12
12 grabs UP! taunt12 13
13 grabs crotch taunt13 14
14 returns to default taunt14 15
15 returns to default taunt15 16
16 returns to default taunt16 17
17 default taunt17 18
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
WAVE 1 11>| brings arm up to wave wave01 2
2 brings arm up to wave wave02 3
3 waves wave03 4
4 waves wave04 5
5 waves wave05 6
6 waves wave06 7
7 returns to default wave07 8
8 returns to default wave08 9
9 returns to default wave09 10
10 returns to default wave10 11
11 default wave11 12
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
POINT 1 12>| raises hand to point point01 2
2 raises hand to point point02 3
3 raises hand to point point03 4
4 points point04 5
5 points point05 6
6 points point06 7
7 points point07 8
8 points point08 9
9 points point09 10
10 returns to default point10 11
11 returns to default point11 12
12 default point12 13
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
CROUCH STAND 1 19>| idle crstnd01 3
2 idle crstnd02 4
3 idle crstnd03 5
4 idle crstnd04 6
5 idle crstnd05 7
6 idle crstnd06 8
7 idle crstnd07 9
8 idle crstnd08 10
9 idle crstnd09 11
10 idle crstnd10 12
11 idle crstnd11 13
12 idle crstnd12 14
13 idle crstnd13 15
14 idle crstnd14 16
15 idle crstnd15 17
16 idle crstnd16 18
17 idle crstnd17 19
18 idle crstnd18 20
19 idle crstnd19 21
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
CROUCH WALK 1 6>| plants foot crwalk1 3
2 walks crwalk2 4
3 walks crwalk3 5
4 plants foot crwalk4 6
5 walks crwalk5 7
6 walks crwalk6 8
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
CROUCH ATTACK 1 9>| POW crattak1 4
2 recoils crattak2 5
3 recoils crattak3 6
4 reaches for slide crattak4 7
5 pulls slide forward crattak5 8
6 pulls slide back crattak6 9
7 returns to default crattak7 10
8 returns to default crattak8 11
9 default crattak9 12
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
CROUCH PAIN 1 -2 OUCH! crpain1.tri 3
2 -2 recoils crpain2.tri 4
3 1 recoils crpain3.tri 5
4 3 crouch default crpain4.tri 6
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
CROUCH DEATH 1 5>| OUCH crdeath1 3
2 dying crdeath2 4
3 dying crdeath3 5
4 dying crdeath4 6
5 dead crdeath5 7
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
DEATH 1 1 0 OUCH death101 6>|
2 0 body settles death102
3 -14 body settles death103
4 19 body settles death104
5 5 body settles death105
6 -2 dead death106
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
DEATH 2 1 0 OUCH death201 6>|
2 0 body settles death202
3 -11 body settles death203
4 -5 body settles death204
5 0 body settles death205
6 0 dead death206
ANIMATION FRAME # OFFSET ACTION DESCRIPTION FILE NAME NOTES
DEATH 3 1 8>| OUCH death301 8>|
2 body settles death302
3 body settles death303
4 body settles death304
5 body settles death305
6 body settles death306
7 body settles death307
8 dead death308
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