Specular gloss map
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Revision as of 20:00, 31 December 1969 by (Talk)
Gloss Map
A texture that controls the width/power of the specular highlights from real-time lights.
This usually only requires a monochrome texture. If the shader supports RGB the gloss map can be used to control a separate width/power for each color, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
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