Subdivision Surface Modeling
Contents
Subdivision Surface Modeling
This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.
Primers
Subdivision Surfaces: Overview video from The GuerrillaCG Project
Subdivision Topology Artifacts video from The GuerrillaCG Project
Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick
Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google)
Sub-Division Primer from Subdivisionmodeling.com
gotwires.info Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.
Subdivision surface - Wikipedia has good technical info about sub-d.
Shared: My Technical Talk content by Per 'Perna' Abrahamsen.
Hard Surfaces
FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Hard Surface Sculpting – ZBrush by Selwy<
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Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
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- File:SubdivisionSurfaceModeling$subd probooleans.png<
>Using ProBooleans in 3ds Max for sub-d modeling Polycount forum thread.<
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> - File:SubdivisionSurfaceModeling$subd per1283dtutorials.png<
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3D Tutorials from Per Abrahamsen aka Per128<
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- File:SubdivisionSurfaceModeling$subd marcusaseth.png<
>Minitutorials by Marcus Aseth - by Marcus Aseth. Modeling gun parts, etc. <
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> - File:SubdivisionSurfaceModeling$subd slipgatecentral.png<
>hard surface modelling hints pt1 - by 'slipgatecentral'. Creating floaters in Maya, short video tutorial. <
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> - File:SubdivisionSurfaceModeling$subd circularholes.png <
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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Subdivision Tips – Hard Surface Modelling by Alberto 'Blaizer' Lozano (translated into English by Google)<
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Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
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- File:SubdivisionSurfaceModeling$subd doublesmooth.png<
>Double Smooth - by Ben 'poopinmymouth' Mathis<
>Video tutorial demonstrates the double-smooth technique for fast sub-d modeling.<
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> - File:SubdivisionSurfaceModeling$subd firehydrant.png<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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- File:SubdivisionSurfaceModeling$sculpt philipkmetal.png <
> Matte Metal Tutorial - by Philip 'Philipk' Klevestav<
>Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.<
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> - File:SubdivisionSurfaceModeling$subd modelingbathroomtiles.png <
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ModelingBathroomTiles - by okkun<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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- File:SubdivisionSurfaceModeling$subd chainmailneox.png <
> Modeling chainmail in 3ds Max - by Steffen "Neox" Unger<
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Organic Surfaces
The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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- File:SubdivisionSurfaceModeling$subd digitalsculpturetechniques.png<
>Digital Sculpture Techniques by Bay Raitt and Greg Minter<
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> - File:SubdivisionSurfaceModeling$subd thepole.png<
>The Pole from the Subdivisionmodeling.com forum. Saved here: attachment:SubdivisionModelingDotCom_The-Pole.pdf (10MB PDF)<
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> - File:SubdivisionSurfaceModeling$subd thepolerevised.png<
>The Pole - Revised from the Subdivisionmodeling.com forum<
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> - File:SubdivisionSurfaceModeling$subd thebody.png<
>attachment:SubdivisionModelingDotCom_Topology-Body.pdf (1MB PDF) from the Subdivisionmodeling.com forum.<
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> - File:SubdivisionSurfaceModeling$subd thehead.png<
>attachment:SubdivisionModelingDotCom_Topology-Head.pdf (8MB PDF) from the Subdivisionmodeling.com forum.<
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Tips & Tricks
File:SubdivisionSurfaceModeling$subdiv stepdownguide.png File:SubdivisionSurfaceModeling$subdiv roundinsets.jpg File:SubdivisionSurfaceModeling$subdiv tubes-oblastradiuso.jpg File:SubdivisionSurfaceModeling$subdiv tesselation.jpg File:SubdivisionSurfaceModeling$subdiv transition.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-ngon.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-cap.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion2.jpg File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion3.png File:SubdivisionSurfaceModeling$subdiv cylinder-extrusion4.gif File:SubdivisionSurfaceModeling$subdiv rims-alecmoody.jpg File:SubdivisionSurfaceModeling$subdiv gunstock-racer445.jpg File:SubdivisionSurfaceModeling$subdiv leica-joewilson.jpg File:SubdivisionSurfaceModeling$subdiv bolt-insets.png
More Information
- FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO Polycount forum thread
- BaseMesh
- CharacterSculpting
- PolygonCount
- ReTopologyModeling