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  • Transforms are what the [[:Category:GameEngines|game engine]] does to objects and [[Vertex|vertices]] in order to place the
    218 B (32 words) - 20:40, 19 March 2015
  • Trilinear Filtering is a method of [[Texture filtering]] used by [[:Category:GameEngines|game engines]].
    781 B (118 words) - 20:43, 19 March 2015
  • [[Category:GameEngines]]
    1 KB (160 words) - 17:39, 29 November 2015
  • ...space which stores most of the [[Rendering]] information for a [[:Category:GameEngines|game]] model:
    361 B (49 words) - 08:53, 25 May 2015
  • A viewer means You, the user of the [[:Category:GameEngines|game engine]] looking at the 3D scene through your computer screen.
    524 B (87 words) - 20:56, 19 March 2015
  • Most [[:Category:GameEngines|game engines]] count from 0 to 360 degrees, starting out pointed straight f
    510 B (71 words) - 21:13, 19 March 2015
  • Z-Buffer is used by a [[:Category:GameEngines|game engine]] to determine which objects, or parts of objects, are visible
    930 B (140 words) - 21:15, 19 March 2015
  • [[Category:GameEngines]] [[Category:Technology]]
    190 B (25 words) - 06:11, 17 March 2022
  • |[[:Category:GameEngines|Game Engines]]
    1 KB (111 words) - 09:02, 21 August 2023

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