ChannelPacking
From polycount
Revision as of 19:00, 31 December 1969 by (Talk)
Swizzle
Swizzling is a term used by game artists for a bitmap that has different grayscale images in each of its channels... Red, Green, Blue, and Alpha. This saves memory, but increases complexity.
See TextureAtlas and Multitexture for examples and tutorials.
[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg |