ChannelPacking
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Revision as of 03:42, 29 July 2014 by Cheeseplus (Talk | contribs)
Channel Packing
Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves memory, but increases complexity.
Compression Artifacts
If you save a channel-packed texture using DXT compression, it will introduce blocky artifacts to your channels. For details, see NormalMap#Normal_Map_Compression.
Examples
[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg |
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[[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg |
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[[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg |
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- For more examples and tutorials see TextureAtlas and Multitexture.