BackfaceCulling
From polycount
Revision as of 16:08, 11 August 2010 by BrandonPhoenix (Talk)
{{:OutOfDate}}
Backface Culling
The process of removing the unseen polygons that face away from the [[Viewer1|viewer]]. This can dramatically speed up the rendering of a polygonal scene, since they take up valuable processing power. Also called Backface Removal or Back Culling. It is one of the methods of Hidden Surface Removal.