Vertex color
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Revision as of 19:00, 31 December 1969 by (Talk)
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Vertex Color
Each vertex in a mesh can optionally store a RGB color value, called vertex color.
Vertex color is typically multiplied against the Diffuse Color, colorizing/darkening the color map.
Vertex color can be used for other purposes, like controlling blends between different texture sets, providing per-vertex sound effects in response to collisions, etc. When used for non-color effects, typically each color channel is treated as a separate monochrome set of values, so RGB vertex color can control three different per-vertex effects.
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