Emissive map
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Revision as of 15:40, 17 August 2014 by Throttlekitty (Talk | contribs)
Emissive Map
A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. This is used for a glow in the dark effect, but does not emit light onto adjacent surfaces.
This can be used alongside a Diffuse map to add a glow effect, such as magic runes on a sword or the heated material on a torch.