Category:EnvironmentModularity
From polycount
Revision as of 19:00, 31 December 1969 by (Talk)
Category Environment Design
Topics about designing levels and environments in games.
Environment Design
- Maintaining the suspension of disbelief... Polycount thread<
>Discussion about the importance of using imperfection to create believable worlds. - Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong<
>A ton of tutorials and articles about designing levels with the Unreal Technology. - Level Design Video Tutorials - from 3DBuzz<
>A ton of useful tutorials and design tips about creating levels.
Modular Design & Worflow
- Working with Modular Sets - by Philip 'PhilipK' Klevestav<
>How to design and texture modular sci-fi wall panels. - Working with Modular Rocks - by Philip 'PhilipK' Klevestav<
>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max. - Workflow techniques and modularity with Unreal game technology - by Epic Games<
>A guide to setting up your art-to-level-design pipeline and designing modularly. - Environment workflow @ EpicGames - by Kevin Johnstone<
>A summary of the modular workflow used at Epic on Unreal Tournament 3. - Gears of War 2 modular modeling - by Kevin Johnstone <
>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! - Modular brick wall tiling - by Glynn Smith<
>Tips and screenshots for sculpting modular brick walls. - Generic wall tutorial - by Bram "Peris" Eulaers<
>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. - Rock modeling approaches - a Polycount thread <
>A variety of approaches for sculpting individual rocks and tilable cliffs. - Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd<
>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. - Environment workflow from an artist working on a Crysis mod - by Stefan Morrell<
>A modular city building and its texture sheet. - Mod Facade Challenge - by Joe "EarthQuake" Wilson<
>Breaking up a building into modular pieces and designing the texture sheet. - Adam Bromell's sketchbook thread - by Adam "adamBrome" Bromell<
>Breaking an environment down into modular pieces. - Chris' sketchbook thread - by Chris "cholden" Holden<
>Environment design & modular workflow. - Visually Appealing Building Guide - by Christopher Albeluhn<
>An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.
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Pages in This Category
Pages in category "EnvironmentModularity"
The following 9 pages are in this category, out of 9 total.