Category:GameDesign
From polycount
Revision as of 19:00, 31 December 1969 by (Talk)
Describe GameDesign here.
Video Game Design Terms Please cite a term's source.
The Four Player Temperments
The Logistical Player
- Drawn to optimisation, planning, trading
- Behaves with caution, meticulousness
- Tolerant of repitition, rules, procedures
The Tactical Player
- Drawn to improvisation, operation, controlling single characters, thinking on the spot
- Behaves with impulsiveness, competence
- Tolerant of risk, speed, noise (in the 'signal to noise' sense)
The Strategic Player
- Drawn to problem solving, hypothesising, controlling multiple units, thinking ahead
- Behaves with logic, perfectionism
- Tolerant of complexity
The Diplomatic Player
- Drawn to harmonising, imagining, co-operation
- Behaves with empathy, morality (their personal morality)
- Tolerant of impressionism
source: http://onlyagame.typepad.com/only_a_game/2005/08/towards_dgd2.html
Pages in category "GameDesign"
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