Category:GameDesign

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Describe GameDesign here.

Video Game Design Terms Please cite a term's source.

The Four Player Temperments
The Logistical Player

  • Drawn to optimisation, planning, trading
  • Behaves with caution, meticulousness
  • Tolerant of repitition, rules, procedures

The Tactical Player

  • Drawn to improvisation, operation, controlling single characters, thinking on the spot
  • Behaves with impulsiveness, competence
  • Tolerant of risk, speed, noise (in the 'signal to noise' sense)

The Strategic Player

  • Drawn to problem solving, hypothesising, controlling multiple units, thinking ahead
  • Behaves with logic, perfectionism
  • Tolerant of complexity

The Diplomatic Player

  • Drawn to harmonising, imagining, co-operation
  • Behaves with empathy, morality (their personal morality)
  • Tolerant of impressionism

source: http://onlyagame.typepad.com/only_a_game/2005/08/towards_dgd2.html

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

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