Difference between revisions of "AlphaChannel"

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An optional channel of image date in a texture file that can be used as a [[Transparency map]], [[Height map]], [[:Category:Specular map|specular map]], etc.
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= Alpha Channel =
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The alpha channel is usually 8 bits per pixel (256 colors), though certain file formats support different [[Transparency#Alpha_Bit_Depths|bit depths]].
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See also [[ChannelPacking]], [[MultiTexture]].
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== Tools ==
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* [http://helpx.adobe.com/photoshop/using/channel-basics.html Photoshop alpha channels]
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* [http://docs.gimp.org/en/gimp-channel-dialog.html Gimp alpha channels]
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* [http://polycount.com/discussion/148082 Channel Shuffle]
  
An optional channel in the texture file that usually defines the transparency of the texture’s [[Pixel|pixels]], but can also be used for other things like a [[HeightMap|height map]]. The alpha can be anywhere from [[1Bit|1bit]] up to [[8Bits|8bits]], depending on the amount of detail you need. Generally, the lower the [[BitDepth|bit depth]] you use, the more [[Memory|memory]] you save, but the lower the image quality of the transparency.
 
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 07:20, 3 November 2015

An optional channel of image date in a texture file that can be used as a Transparency map, Height map, specular map, etc.

The alpha channel is usually 8 bits per pixel (256 colors), though certain file formats support different bit depths.

See also ChannelPacking, MultiTexture.

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