Difference between revisions of "Animation"

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== Animation Tutorials ==
 
== Animation Tutorials ==
* [http://www.polycount.com/forum/showthread.php?t=105589 I want to be animator] thread on the Polycount forum with a bunch of useful links.
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* [http://polycount.com/discussion/105589 I want to be animator] thread on the Polycount forum with a bunch of useful links.
 
* [http://www.3dtotal.com/ffa/tutorials/maya/pose_animation/pose1.php Pose to Pose Pop-Through Animation] by [http://keithlango.com Keith Lango]
 
* [http://www.3dtotal.com/ffa/tutorials/maya/pose_animation/pose1.php Pose to Pose Pop-Through Animation] by [http://keithlango.com Keith Lango]
 
* [http://www.idleworm.com/how/anm/02w/walk1.shtml The Walk Cycle] tutorial by [http://www.angryanimator.com Dermot O’ Connor]
 
* [http://www.idleworm.com/how/anm/02w/walk1.shtml The Walk Cycle] tutorial by [http://www.angryanimator.com Dermot O’ Connor]
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== Rigging ==
 
== Rigging ==
Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation. The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an [[:Category:Animation|Animator]] to pose and animate the character.
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[[Rigging]] means weighting a polygon mesh to a skeleton so the model can be animated.
 
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The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a [[:Category:TechnicalArt|Technical Artist]] or an Animator.
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Skinning has also been used to refer to painting a color map texture for a 3D mesh, but this term is deprecated and hasn't really survived past the Quake 3 era.
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* [http://udn.epicgames.com/Three/UT3CustomCharacters.html Creating Custom Characters for UT3] by [http://www.epicgames.com/ Epic Games] is an overview of how to setup characters for Unreal using 3ds Max. See also [http://udn.epicgames.com/Three/CreatingAnimations.html#Character%20Setup%20and%20Rigging Creating Animations for the Unreal Engine: Character Setup and Rigging].
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* [http://www.3dtotal.com/team/Tutorials/face_rig/face_rig.php Facial  Rigging Tutorial] by [http://www.aldenfilion.com/ Alden Filion]. Rigging up a  control board with the help of a script.
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* [http://www.viefex.com/view_tutorial.php?viewkey=066b82ab86dff8a46af6&page=1&viewtype=&category=3 Facial Control Board Tutorial] by [http://www.jessesandifer.com/ Jesse Sandifer]. A video  tutorial that outlines the same method but walks you through it  manually, good info to know.
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* [http://www.polycount.com/forum/showthread.php?t=68446 Wrinkle Map Wiring in 3dsMax] by [http://vigville.com/ Mark  "Vig" Dygert]
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* [http://boards.polycount.net/showthread.php?p=1021761#post1021761 3ds  Max - Cloth Sim to Bones] by [http://www.vigville.com Mark  "Vig" Dygert]
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* [http://www.hyperent.com/Hyp-Tutorial-Cloth-001.php Multi Layer Cloth Basics] by [http://www.hyperent.com/ Paul  Hormis]
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* [http://www.hyperent.com/Hyp-Tutorial-Cloth-002.php Creating Collision Meshes Using Conform Wrap] by [http://www.hyperent.com/ Paul Hormis]
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* [http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Using Cloth to Simulate Chains] by [http://www.hyperent.com/ Paul  Hormis]
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* [http://www.hippydrome.com/ Articulation] by [http://www.hippydrome.com Brian Tindall], Character Technical Director at Pixar
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* [http://www.rigging101.com/ Rigging 101] by [http://www.javiersolsona.com/ Javier Solsona] Maya rigging tutorials and resources
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* [http://www.anzovin.com/products/tsm2maya.html The Setup Machine] Maya rigging made simple
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* [http://www.insomniacgames.com/research_dev/articles/2010/1525305 MEL Scripting for Animators] from Insomniac Games
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* [http://www.3dfiggins.com/writeups/paintingWeights/ Weight Painting] By Kiel Figgins
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== Free Rigs ==
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* [http://www.polycount.com/forum/showthread.php?t=78223 Animators: Free rigged characters online?] from the Polycount forum
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== Motion Capture ==
 
== Motion Capture ==

Revision as of 06:52, 3 November 2015

About animation for games.

Animation Theory

Animation Tutorials

Rigging

Rigging means weighting a polygon mesh to a skeleton so the model can be animated.

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books



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