Difference between revisions of "Anisotropic map"

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== Anisotropic Tutorials ==
 
== Anisotropic Tutorials ==
* http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/Anisotropic Shader For Hair by Stephen Jameson provides a breakdown of a shader setup in the Unreal Development Kit (UDK).
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* [http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/ Anisotropic Shader For Hair] by Stephen Jameson provides a breakdown of a shader setup in the Unreal Development Kit (UDK).
 
* [http://www.polycount.com/forum/showthread.php?t=77968 HAIR!?] thread on Polycount by [http://technicalartlead.blogspot.com/ Paul 'Prolow' Lohman] has some examples of an anisotropic hair shader in Maya.
 
* [http://www.polycount.com/forum/showthread.php?t=77968 HAIR!?] thread on Polycount by [http://technicalartlead.blogspot.com/ Paul 'Prolow' Lohman] has some examples of an anisotropic hair shader in Maya.
  
 
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:SpecularMap]]
 
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:SpecularMap]]

Revision as of 15:32, 2 November 2010

Anisotropic Map

A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading.

The texture is very similar in concept to a normal map, except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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