Difference between revisions of "Anisotropic map"

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= Anisotropic Map =
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An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
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The texture is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
 
The texture is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Specular map]]
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[[Category:TextureTypes]] [[Category:Specular map]]

Revision as of 18:32, 29 November 2014

An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.

The texture is very similar in concept to a normal map, except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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