Difference between revisions of "Anisotropic map"

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An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
 
An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
  
The texture is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
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The texture is usually called a [[Flow map]] which is very similar in concept to a [[Normal map|normal map]], except instead of controlling surface normals, it distorts the specular highlight in specific directions across the surface.
  
 
== Anisotropic Tutorials ==
 
== Anisotropic Tutorials ==

Revision as of 08:56, 12 April 2016

An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.

The texture is usually called a Flow map which is very similar in concept to a normal map, except instead of controlling surface normals, it distorts the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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