Difference between revisions of "Azimuth"

From polycount
Redirect page
Jump to: navigation, search
m (1 revision)
(Redirected page to Glossary#Azimuth)
Line 1: Line 1:
__NOTOC__
+
#REDIRECT [[Glossary#Azimuth]]
{{:[[OutOfDate]]}}
+
 
+
= Azimuth =
+
 
+
One of the two rotational axes used by the astronomers, and also by [[RT3D]] programmers. Azimuth is similar to [[Yaw|yaw]]-- if you shake your head "no," you are rotating in azimuth. Most [[Engines|engines]] count from 0 to 360 degrees, starting out pointed straight forward, turning clockwise all the way around, and ending pointed straight forward again. Straight forward is both 0 and 360 degrees, and straight backwards is 180 degrees. Sometimes mathematicians measure it in radians, a unit of measure that comes from the magical number Pi. A radian equals Pi/180, but most people use degrees instead of radians.
+
 
+
Astronomers use only two axes (the other axis is [[Declination|declination]]), because they do not use [[Roll|roll]]. This is similar to the way most [[FPS<sup>2</sup>|FPS]] games work. It is preferred in some RT3D engines because it keeps the viewer level no matter where he points. But this system has a drawback because it suffers from gimbal lock whenever the [[Viewer<sup>1</sup>|viewer]] points either straight up or straight down. The Quake games, for instance, avoid [[GimbalLock|gimble lock]] by not allowing the viewer to point all the way up or down.
+
----
+
[[Category:Glossary]]
+

Revision as of 14:25, 9 October 2014

Personal tools
Namespaces

Variants
Actions
Navigation
Tools