Difference between revisions of "BilinearFiltering"

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Bilinear filtering is a method of texture filtering, often used for [[MIPMapping|MIP mapping]].
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= Bilinear Filtering =
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Since the [[Texel|texels]] are almost always larger or smaller than the screen [[Pixel|pixels]], it tries to find a MIP-map with texels that are closest in size to the screen pixels. Then it [[Interpolation|interpolates]] the four texels that are the nearest to each screen pixel in order to render each new screen pixel.
  
A method of [[MIPMapping|MIP mapping]]. Since the [[Texel|texels]] are almost always larger or smaller than the screen [[Pixel|pixels]], it tries to find a MIP-map with texels that are closest in size to the screen pixels. Then it [[Interpolation|interpolates]] the four texels that are the nearest to each screen pixel in order to render each new screen pixel. See also [[TrilinearFiltering|trilinear filtering]].
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See also [[TrilinearFiltering|trilinear filtering]].
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 20:24, 14 February 2015

Bilinear filtering is a method of texture filtering, often used for MIP mapping.

Since the texels are almost always larger or smaller than the screen pixels, it tries to find a MIP-map with texels that are closest in size to the screen pixels. Then it interpolates the four texels that are the nearest to each screen pixel in order to render each new screen pixel.

See also trilinear filtering.


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