Difference between revisions of "Blender"

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Blender is a generalist free 3d software that aims to provide a comprehensive, end-to-end 3d content pipeline that can produce 3d feature films all on its own. To that end it includes many features that the other main packages like 3ds Max and Maya might opt to leave out, such as camera tracking, compositing, multiresolution sculpting, texture painting, etc. However, there is no obligation to use a particular feature of Blender if you don't need it or if it's not quite production-ready, and Blender shines the most when you customize it for your particular specialized workflow.
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Blender is a 3d software suite created by the Blender Foundation as well as many community contributors. Its most solid features for game development are its polygon modeling, UV unwrapping, and animation, although you may use it for most other 3d or 2d art tasks including rigging, rendering, texture and lightmap baking, particle texture sheets, texture painting, sculpting, compositing, camera tracking, and video editing.
  
Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. Everyone should read the [[Blender customization]] guide for some useful addons and saner defaults.
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Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. Anyone interested in getting the most out of Blender after learning the basics should read the [[Blender customization]] guide to learn about some useful addons and saner defaults.

Revision as of 19:40, 1 November 2015

Blender is a 3d software suite created by the Blender Foundation as well as many community contributors. Its most solid features for game development are its polygon modeling, UV unwrapping, and animation, although you may use it for most other 3d or 2d art tasks including rigging, rendering, texture and lightmap baking, particle texture sheets, texture painting, sculpting, compositing, camera tracking, and video editing.

Users who are coming to Blender after using 3ds Max should read the 3ds Max to Blender migration guide. Users who are coming to Blender from Maya should read the Maya to Blender migration guide. Anyone interested in getting the most out of Blender after learning the basics should read the Blender customization guide to learn about some useful addons and saner defaults.

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