Difference between revisions of "Category:Animation"

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* [http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Using Cloth to Simulate Chains] by [http://www.hyperent.com/ Paul  Hormis]
 
* [http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php Using Cloth to Simulate Chains] by [http://www.hyperent.com/ Paul  Hormis]
 
* [http://www.hippydrome.com/ Articulation] by [http://www.hippydrome.com/ Tenner Jones] Character Technical Director at Pixar
 
* [http://www.hippydrome.com/ Articulation] by [http://www.hippydrome.com/ Tenner Jones] Character Technical Director at Pixar
 +
* [http://www.rigging101.com/ Rigging 101] by [http://www.javiersolsona.com/ Javier Solsona] Maya rigging tutorials and resources
 +
* [http://www.anzovin.com/products/tsm2maya.html The Setup Machine] Maya rigging made simple
  
 
== Motion Capture ==
 
== Motion Capture ==

Revision as of 12:26, 26 June 2010

Articles about animation for games.

Animation Theory

Animation Tutorials

Animation Reference

  • Bio Motion Lab - A rotateable walk cycle with different parameters (male female, happy sad, heavy light)
  • ARTnatomy Artist friendly facial antomy (start on level 2). A flash based web application that allows you to sort and isolate with opacity between the muscles, skin and skull.
  • Posemaniacs - Essential for capturing the essence of a character in a short span of time
  • The Facial Expression Repertoire by Filmakademie Baden-Wuerttemberg

Rigging

Motion Capture

Sources for free motion capture (mocap).

Blogs, Podcasts, Etc.

Must Read Books

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Subcategories

This category has only the following subcategory.

Pages in category "Animation"

The following 16 pages are in this category, out of 16 total.

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