Difference between revisions of "Category:EnvironmentModularity"

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* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<<BR>>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 
* [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games] - a Polycount thread <<BR>> Research about modular methods.
 
* [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games] - a Polycount thread <<BR>> Research about modular methods.
* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass] that covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
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* [http://www.3dmotive.com/product-modular-building-udk Modular Building Workflow] - ($) a 3dmotive tutorial by ''[http://www.tylerwanlass.com/ Tyler Wanlass]''<<BR>>Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
 
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by ''[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke]''<<BR>>Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
 
* [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by ''[http://www.thiagoklafke.com/index.html/ Thiago 'Minotaur0' Klafke]''<<BR>>Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
  

Revision as of 10:33, 12 July 2011

Category Environment Modularity

Topics about making modular environment art for games.

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.


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Modular Design

How to plan out the development of modular environment pieces. The design of modular pieces is closely linked to game design; see for more.

Modular Workflow

How to create modular environment pieces.

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Pages in category "EnvironmentModularity"

The following 9 pages are in this category, out of 9 total.

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