Difference between revisions of "Category:GameIndustry"

From polycount
Jump to: navigation, search
("It seems to be impossible to find a job as a Modeler in this industry")
("It seems to be impossible to find a job as a Modeler in this industry")
Line 47: Line 47:
 
* For some frank advice about job searching, see [http://www.facebook.com/note.php?note_id=195778565716 Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
 
* For some frank advice about job searching, see [http://www.facebook.com/note.php?note_id=195778565716 Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
 
* For info about how companies weed out applicants, see [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''.
 
* For info about how companies weed out applicants, see [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''.
 +
* [[It seems to be impossible to find a job as a Modeler in this industry|http://www.polycount.com/forum/showthread.php?t=99400]] - this Polycount forum thread has good advice about how to actually get hired as an artist in game development.
 
* [[It seems to be impossible to find a job as a Modeler in this industry|http://www.polycount.com/forum/showthread.php?t=99400]] - this Polycount forum thread has good advice about how to actually get hired as an artist in game development.  
 
* [[It seems to be impossible to find a job as a Modeler in this industry|http://www.polycount.com/forum/showthread.php?t=99400]] - this Polycount forum thread has good advice about how to actually get hired as an artist in game development.  
  

Revision as of 07:14, 22 May 2012

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Art Disciplines

  • lists the various artist roles in game development:

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated.

Beware of education scams! Schools often cost a lot of money and many promise easy employment afterwards, but unfortunately the reality is not so forgiving. See the Polycount thread Profit Schools - Can we condemn them publicly?.

There are many threads about game art education, you can do a forum search for education to find them.

Portfolios

  • has links to tutorials and advice about creating an artist portfolio for a career in game development.

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).

A few Polycount forum threads:

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test after a successful interview.

Employee Rights

Pages in This Category

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools