Difference between revisions of "Category:GameIndustry"

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(freelancing section added)
(Naughty Dog texture artist test)
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* [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16136725&gid=1842071 "Large art tests as the first stage of candidate selection. Acceptable?"] LinkedIn discussion (registration required) with seasoned artists weighing in on their art test experiences: unpaid vs. paid tests, how long is too long for a company to ask you to spend on it, plagiarism horror stories, non-response after submission, etc.
 
* [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16136725&gid=1842071 "Large art tests as the first stage of candidate selection. Acceptable?"] LinkedIn discussion (registration required) with seasoned artists weighing in on their art test experiences: unpaid vs. paid tests, how long is too long for a company to ask you to spend on it, plagiarism horror stories, non-response after submission, etc.
  
A few Polycount forum threads:
+
Art test threads and links:
 
* [http://www.polycount.com/forum/showthread.php?t=87657 Jagex Art Test]
 
* [http://www.polycount.com/forum/showthread.php?t=87657 Jagex Art Test]
 +
* [http://jcricreate.tumblr.com/post/5461504341/the-art-test Naughty Dog texture artist test]
 
* [http://www.polycount.com/forum/showthread.php?t=84418 Environment Art Test advice?]
 
* [http://www.polycount.com/forum/showthread.php?t=84418 Environment Art Test advice?]
 
* [http://www.polycount.com/forum/showthread.php?t=81681 Art test and no response, normal?]
 
* [http://www.polycount.com/forum/showthread.php?t=81681 Art test and no response, normal?]

Revision as of 06:48, 20 June 2012

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Art Disciplines

  • lists the various artist roles in game development:

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or team-motivated.

Beware of education scams! Schools often cost a lot of money and many promise easy employment afterwards, but unfortunately the reality is not so forgiving. See the Polycount thread Profit Schools - Can we condemn them publicly?.

There are many threads about game art education, you can do a forum search for education to find them.

Portfolios

  • has links to tutorials and advice about creating an artist portfolio for a career in game development.

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).

Art test threads and links:

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Freelancing

When working by yourself it is generally more difficult to keep a steady income, but the flexibility can be very rewarding.

Negotiation

Salary negotiation is an essential skill that will be put to the test after a successful interview.

Employee Rights

Pages in This Category

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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