Difference between revisions of "Category:GameIndustry"

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== Job Searching ==
 
== Job Searching ==
 
Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
 
Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
* For job postings, see the Polycount forum section [http://www.polycount.com/forum/forumdisplay.php?f=39 Work Opportunities].
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* [http://www.polycount.com/forum/forumdisplay.php?f=39 Work Opportunities] Polycount Forum section has job postings.  
 
* [http://www.polycount.com/forum/showthread.php?t=134982 Another website to find a video game industry job] Polycount Forum thread has several links.
 
* [http://www.polycount.com/forum/showthread.php?t=134982 Another website to find a video game industry job] Polycount Forum thread has several links.
* For advice about joining a mod team, see the Polycount forum threads [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines].
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* [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines] Polycount Forum threads have advice about joining a mod team.
* For some frank advice about job searching, see [http://www.facebook.com/note.php?note_id=195778565716 Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
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* [http://www.facebook.com/note.php?note_id=195778565716 Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]'' has some frank advice about job searching.
* For info about how companies weed out applicants, see [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''.
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* [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]'' has info about how companies weed out applicants.
 
* [http://www.polycount.com/forum/showthread.php?t=99400 It seems to be impossible to find a job as a Modeler in this industry] - this Polycount forum thread has good advice about how to actually get hired as an artist in game development.  
 
* [http://www.polycount.com/forum/showthread.php?t=99400 It seems to be impossible to find a job as a Modeler in this industry] - this Polycount forum thread has good advice about how to actually get hired as an artist in game development.  
 
* [http://www.cgstepinside.com/cg-studio/ cgStepInside Studio Map] - map of animation and game development companies.
 
* [http://www.cgstepinside.com/cg-studio/ cgStepInside Studio Map] - map of animation and game development companies.

Revision as of 08:59, 18 July 2014

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


How to Get In

Being a Developer

Art Disciplines

  • lists the various artist roles in game development:

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or team-motivated.

Artists on Polycount generally agree it is rare to find schools that teach current high-quality game art techniques. The web and forums are often the best places to learn these, maybe even |-) . We see it time and again... the students who succeed at entering the work force after graduation are almost exclusively those that work on their own side projects, beyond the course material. Would they have been better served without using a school?

Beware of education scams and debt! Schools can cost a lot of money and some promise easy employment afterwards, but unfortunately the reality is not so forgiving. Student loan debt can also be a crushing burden for many years, especially with the relatively low wages most game artists make. See the blog post Don’t go to art school, the Polycount forum thread Profit Schools - Can we condemn them publicly?, and the Penny Arcade episode "On Game Schools".

There are many Polycount forum threads about game art education, for a great list see Education In The Games Industry: Yes or No?, or you can do a forum search for education.

Portfolios

  • has links to tutorials and advice about creating an artist portfolio for a career in game development.

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Going Indie

Indie means developing, marketing, and publishing a game independently.

Freelancing

Freelancing means creating assets for pay, working alone as an individual. See Freelance.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).

Art test threads and links:

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test after a successful interview.

Relocation

Employee Rights

Pages in This Category

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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