Category:Glossary

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Category Glossary

A glossary of game terms, derived from the old Polycount glossary.


Pages to port over:

BPP

BSP

Camera

CartesianCoordinates

Child

Chromakey

ClippingPlane

CollisionDetection

ColorDepth

Compile

Concave

Convex

Coplanar

Coordinates(Positional)

Coordinates(Texture)

DarkMap

Declination

DrawOrder

DrawRate

DynamicLighting

Engine

EnvironmentMapping

Expressions

Face

Fans

FillRate

Fog

ForwardKinematics

FOV

[[FPS1]]

[[FPS2]]

FrameBuffer

FrameRate

Frustrum

Fubar

FullBright

Geometry

GimbalLock

GouraudShading

HeightMap

HiddenSurfaceRemoval

Hierarchy

Interpolation

InverseKinematics

InvertBlending

KellyKleider

LightMap

LOD

Map

Mapping

Material

Memory

Mesh

MIPMapping

Morphing

Multi-Texture

N-gon

Nadir

Node

NURBS

Opacity

Parent

PhongShading

PhongLighting

Pitch

Pixel

Polygon

PowerOf2

Quad

RAM

RayCasting

RayTracing

Real-Time

Rendering

RGBSpace

Roll

RT3D

Shading

Sorting

Spline

Sprite

Storyboard

Strips

SubtractiveBlending

SubtractiveColorModel

SubtractiveTransparency

Texel

Texture

TextureBlending

TextureCompression

TextureFiltering

Tiling

Transforms

Triangle

TrilinearFiltering

Tri-Strips

UVCoordinates

Vertex

[[Viewer1]]

[[Viewer2]]

Voxel

Wavelet

Yaw

Z-Buffering

Zenith

Pages in category "Glossary"

The following 155 pages are in this category, out of 155 total.

2

A

B

C

D

E

F

G

H

I

J

L

M

N

O

P

P cont.

Q

R

S

T

U

V

W

Y

Z

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