Difference between revisions of "Category:Portfolio"

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(moved links from CategoryGameIndustry, better headings, category)
(Should portfolios demonstrate versatility?)
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* [http://boards.polycount.net/showthread.php?t=39516 Your Portfolio Repels Jobs] on the Polycount forum describes the do's and don'ts of online portfolios.
 
* [http://boards.polycount.net/showthread.php?t=39516 Your Portfolio Repels Jobs] on the Polycount forum describes the do's and don'ts of online portfolios.
 
* [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] on the Polycount forum has more ideas for creating an online portfolio.
 
* [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] on the Polycount forum has more ideas for creating an online portfolio.
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* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] on the Polycount forum talks about focus.
 
* [[Model Presentation]] has tutorials and techniques for rendering your models.
 
* [[Model Presentation]] has tutorials and techniques for rendering your models.
 
* [[Category:Shaders]] has links to cool shaders for rendering your models.
 
* [[Category:Shaders]] has links to cool shaders for rendering your models.

Revision as of 20:28, 20 September 2010

Category Portfolio

How to create an artist portfolio for a career in game development.

Creating a Portfolio

Art Software

  • on the wiki lists which art software professionals use.
  • Free or low cost 3D and 2D apps on the Polycount forum has advice about free and low-cost software to use.

Getting a Job

  • on the wiki has tips about getting and keeping a job as an artist in games.

Pages in This Category

Pages in category "Portfolio"

The following 6 pages are in this category, out of 6 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools